1 00:00:00,000 --> 00:00:00,000 2 00:00:07,500 --> 00:00:10,479 World-class master sergeants . The 3 00:00:10,479 --> 00:00:12,590 reason we bring that up is because if 4 00:00:12,590 --> 00:00:16,379 we focus on the 600 or so , about 12% 5 00:00:16,379 --> 00:00:18,101 of the illicit force or master 6 00:00:18,101 --> 00:00:21,110 sergeants right now . They're the ones 7 00:00:21,110 --> 00:00:23,469 that probably have the most influence 8 00:00:23,469 --> 00:00:25,802 and interaction on the daily operations . 9 00:00:26,709 --> 00:00:29,639 On developing and influencing NCOs have 10 00:00:29,639 --> 00:00:32,189 the most most touch points with our 11 00:00:32,189 --> 00:00:35,770 junior enlisted . And if we put our 12 00:00:35,770 --> 00:00:38,709 time and effort Into developing world 13 00:00:38,709 --> 00:00:42,319 class massive sergeants . Then senior 14 00:00:42,319 --> 00:00:45,419 and chief are easy . Because the talent 15 00:00:45,419 --> 00:00:48,250 pool that we have is strong . So rather 16 00:00:48,250 --> 00:00:50,409 than looking at how do I create the 17 00:00:50,409 --> 00:00:54,040 next Caleb Lloyd . Our Chief Rosnick 18 00:00:55,040 --> 00:00:58,700 Our chief Pogue How do I create kick 19 00:00:59,220 --> 00:01:02,900 master sergeants ? Who can lead the 20 00:01:02,900 --> 00:01:05,011 fight , who can lead operations , who 21 00:01:05,011 --> 00:01:06,956 can influence every single day the 22 00:01:06,956 --> 00:01:09,178 guardians we need to unleash to execute 23 00:01:09,178 --> 00:01:09,620 the mission .